School games are such games explicitly designed with educational purposes or which have secondary or incidental educational value. All types of games may be used in an educational environment. They are such games that are designed to help people to learn about certain subjects, reinforce development, understand a historical culture or event, expand concepts or assist them in learning a skill as they play. Types of games include card, board and video games. There has been a shrift in what types of games people play with the increase and the availability of technological devises. Electronic or video gaming has become more widely used than traditional board games. Barab defines conceptual play as a state of engagement involving a projection into the role of charter, who, engaged in a partly fictional problem context must apply conceptual understandings to make sense of, and ultimately, transform the context. The main goal of such play spaces is to have the gamer engage in the narrative while learning both social and cognitive skills. The ability to immerse oneself in the gaming process facilities empathetic embodiment which occurs when a player learns to identify with the character they have chosen for the game and the virtual environment of the game.

 

School games

One of the most popular school game sis this that is based learning. It is a type of game play that has defined learning outcomes. Game based learning is designed generally to balance subject matters with gameplay and the ability of the player to retain and apply said subject matter to the real world. Games have long been employed as a means of education. Noblemen of the Middle Ages learned strategies of war using the ancient games of chess. Volunteers from Rhode Island played American Kriegsspiel during the Civil war which had originally been created for training Prussian officers-of-war in 1812. Often games have a fantasy element engaging players in a learning activity through narrative of storylines. School games can motivate children and allow them to develop an awareness of consequentiality. While learning and engaging in social issues children are allowed to express themselves as individuals. Games encourage active learning, encourage team work and provide such free environment that that allows for skill enhancement. The games based learning offer versatility for more than one learning style and besides can affect psychomotor and cognitive skills. The games can become a distraction causing them to become too focused on the game or not to learning while learning through them can be very effective. Technology that is used in schools traditionally operates at the base level. It usually makes up case studies designed to introduce students to certain technologies in an effort to prepare them for a future major assignment requiring the aforementioned technology. Both technology and games are expected to be used in simulation environments to simulate real world issues in future. Simulations are already used in an effort to prepare pilots for training before actually going out into planes. In our days each school game has importance about the education of children.